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Course Description
Explore the principles and techniques of virtual and augmented reality. Learn the main properties of human sensory modalities and the principles of the sensory-motor loop involved when interacting with the physical and virtual worlds. Identify technological interfaces and displays used for human-machine interaction. Understand the models and algorithms used for the interactive and real-time multi-modal rendering of the virtual scene.
- 18h Lectures
- 10h Tutorials
Learning Outcome
- Basic knowledge on human spatial and multi-modal perception and cognition.
- Understanding of the main audio-visual rendering techniques.
- Learn to design and implement a simple VR/AR application.
Pre-requisites
Basic knowledge on computer graphics, signal processing and programming.
Instructors
- Benoït Alary (IRCAM-STMS)
- Grégoire Richard (ISIR, Sorbonne University)
- David Poirier-Quinot (IJLRA, Sorbonne University)
Setup
Softwares required during tutorials:
- Unity (v2022.3.x free student version) + Visual Studio (Windows) or Visual Studio Code (MacOS)
- (optional) Blender (v4.x)