A concert through time and space in Notre-Dame de Paris.
Audio plugin for dynamic auralization using RIR convolution.
Binaural audio rendering individualization in VR.
Binaural wandering in augmented realities.
Virtual exploration for the visually impaired based on realistic auralizations.
Virtual acoustics under the Louvre pyramid.
Creation of a 1/8th binaural head for real-time scale model auralization.
Real-time room acoustics based on image-source simulation.
Binaural spatialization plugin.
Real-time auralization to study the impact of room acoustics on musical performance.
Using VR auralization to support architectural design.
Interactive installations based on the Web Audio API.
Audio-visual reconstruction of a theatre play with realistic room acoustics.
Designing games and applications for tuning and learning about hearing aids.
VR scene graph editor based on the Blender Game Engine.
Collaboration with B&O, my first steps in VR room acoustics.
Design of a DOA for search and rescue operations.
Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.
Installation to explore full body audio-visual interactions.