Designing games and applications for tuning and learning about hearing aids.
Binaural spatialization plugin.
Open-source scene graph editor for VR based on the Blender Game Engine.
Audio-visual reconstruction of a theatre play with realistic room acoustics.
Interactive installations based on the Web Audio API.
Real-time auralization to study the impact of the room on musicians intepretation.
Real-time room acoustics based on image-source simulation.
Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.
Using VR auralization to support architectural design.
Binaural audio rendering individualization in VR.
Design of a DOA for search and rescue operations.
Virtual exploration for the visually impaired based on realistic auralizations.
Creation of a 1/8th binaural head for real-time scale model auralization.
Ongoing and past small-scale projects.
Collaboration with B&O, my first steps in VR room acoustics.
Binaural wandering in someone else's shoes.
Installation to explore full body audio-visual interactions.