David Poirier-Q.
  • Projects
    • Vaulted Harmonies
    • RoomZ
    • Oculus
    • Square
    • Rasputin
    • Louvre
    • Scale Head
    • Evertims
    • Anaglyph
    • Virtual Rehearsal - Versailles
    • Glass House
    • CoSiMa
    • Cloud Theatre
    • 3D Tune-In
    • BlenderVR
    • Soundscape Interaction
    • PhD
    • Ghost Orchestra
    • Tout un Monde
  • Others
    • Roaming the Web
    • Small Devs
    • Teaching
  • Publications
  • About
    • CV
    • Who am I

Acoustics and Mixed Realities

Research and Developments



Vaulted Harmonies

A concert through time and space in Notre-Dame de Paris.

RoomZ

Audio plugin for dynamic auralization using RIR convolution.

Oculus

Binaural audio rendering individualization in VR.

Square

Binaural wandering in augmented realities.

Rasputin

Virtual exploration for the visually impaired based on realistic auralizations.

Louvre

Virtual acoustics under the Louvre pyramid.

Scale Head

Creation of a 1/8th binaural head for real-time scale model auralization.

Evertims

Real-time room acoustics based on image-source simulation.

Anaglyph

Binaural spatialization plugin.

Virtual Rehearsal - Versailles

Real-time auralization to study the impact of room acoustics on musical performance.

Glass House

Using VR auralization to support architectural design.

CoSiMa

Interactive installations based on the Web Audio API.

Cloud Theatre

Audio-visual reconstruction of a theatre play with realistic room acoustics.

3D Tune-In

Designing games and applications for tuning and learning about hearing aids.

BlenderVR

VR scene graph editor based on the Blender Game Engine.

Soundscape Interaction

Collaboration with B&O, my first steps in VR room acoustics.

PhD

Design of a DOA for search and rescue operations.

Ghost Orchestra

Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.

Tout un Monde

Installation to explore full body audio-visual interactions.