Binaural spatialization plugin.
Open-source scene graph editor for VR based on the Blender Game Engine.
Audio-visual reconstruction of a theatre play with realistic room acoustics.
Interactive installations based on the Web Audio API.
Real-time auralization to study the impact of the room on musicians intepretation.
Real-time room acoustics based on image-source simulation.
Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.
Binaural audio rendering individualization in VR.
Ongoing and past small-scale projects.