David Poirier-Q.
  • Projects
    • 3D Tune-In
    • Anaglyph
    • BlenderVR
    • Cloud Theatre
    • CoSiMa
    • Evaa
    • Evertims
    • Ghost Orchestra
    • Glass House
    • Oculus Project
    • PhD Thesis
    • Phend
    • Rasputin
    • RoomZ
    • Scale Models
    • Small Devs
    • Sonicom
    • SoundScape Interaction
    • Square
    • Tout un Monde
  • Others
    • Small Devs
    • Teaching
    • Roaming the Web
  • Publications
  • About
    • CV
    • Who am I

Acoustics and Mixed Realities

Research and Programming Projects



3D Tune-In

Designing games and applications for tuning and learning about hearing aids.

Anaglyph

Binaural spatialization plugin.

BlenderVR

Open-source scene graph editor for VR based on the Blender Game Engine.

Cloud Theatre

Audio-visual reconstruction of a theatre play with realistic room acoustics.

CoSiMa

Interactive installations based on the Web Audio API.

Evaa

Real-time auralization to study the impact of the room on musicians intepretation.

Evertims

Real-time room acoustics based on image-source simulation.

Ghost Orchestra

Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.

Glass House

Using VR auralization to support architectural design.

Oculus Project

Binaural audio rendering individualization in VR.

PhD

Design of a DOA for search and rescue operations.

Phend

Archeoacoustics reconstruction and investigations in VR.

Rasputin

Virtual exploration for the visually impaired based on realistic auralizations.

RoomZ

Audio plugin for dynamic auralization using RIR convolution.

Scale Head

Creation of a 1/8th binaural head for real-time scale model auralization.

Small Devs

Ongoing and past small-scale projects.

Sonicom

Studying social interactions in AR/VR.

Soundscape Interaction

Collaboration with B&O, my first steps in VR room acoustics.

Square

Binaural wandering in augmented realities.

Teaching

Teaching activities.

Tout un Monde

Installation to explore full body audio-visual interactions.