The objective of the EVAA project is to assess the impact of room acoustics on musicians interpretation throughout the ages. Ahead: modelisation of virtual environments, room acoustic simulations, measurement of instruments directivity, and archaeoacoustics.
The objective was to adapt the VR room of the lab (“MocapVR”) so that it could be used to immerse musicians into virtual rooms, providing a visual context to support the auralisations. We used the UniCAVE Unity plugin for the adaptive rendering, along with a trick I learned during the BlenderVR project, using a proxy scene to pre-distort the image for projection from a single projector onto multiple, non-orthogonal, screens.
work in progress..