(Intl. Conf. and Journals)

Virtual Reality, 3D Sound, and Room Acoustics (2016-2017)

  • D. Poirier-Quinot, B. F.G. Katz, and M. Noisternig, “EVERTims: Open source framework for real-time auralization in architectural acoustics and virtual reality”, DAFx 2017.

  • D. Poirier-Quinot, B. F.G. Katz, and M. Noisternig, “EVERTims: Open source framework for real-time auralization in VR”, Audio Mostly 2017.

  • L. Picinali, A. Wallin, Y. Levtov, and D. Poirier-Quinot, “Comparative perceptual evaluation between different methods for implementing reverberation in a binaural context”, AES 2017.

  • M. Cuevas-Rodríguez, D. González-Toledo, E. de La Rubia-Cuestas, C. Garre, L. Molina-Tanco, A. Reyes-Lecuona, D. Poirier-Quinot, and L. Picinali, “The 3D Tune-In Toolkit: an open-source C++ library for audio spatialization and simulation of hearing loss and hearing aids”, AES 2017.

  • D. Poirier-Quinot, B. Matuszewski, N. Schnell, and O. Warusfel, “Nü Soundworks: Using spectators smartphones as a distributed network of speakers and sensors during live performances.”, Web Audio Conference 2017.

  • N. Schnell, B. Matuszewski, D. Poirier-Quinot, and V. Audouze, “ProXoMix, Embodied Interactive Remixing”, Audio Mostly 2017.

  • A. Politis and D. Poirier-Quinot, “JSAmbisonics: A Web Audio library for interactive spatial sound processing on the web”, Interactive Audio Systems Symposium, 2016. [pdf]

  • D. Poirier-Quinot, B. N. J. Postma, and B. F.G. Katz, “Augmented auralization: Complementing auralizations with immersive virtual reality technologies”, International Symposium on Music and Room Acoustics (ISMRA), 2016. [pdf]

  • B. N. J. Postma, D. Poirier-Quinot, J. Meyer, and B. F.G. Katz, “Virtual Reality Performance Auralization in a Calibrated Model of Notre-Dame Cathedral”, Euroregio Conference 2016. [pdf]

Virtual Reality, Sonification, and Virtual Prototyping (2012-2016)

  • D. Poirier-Quinot, G. Parseihian, and B. F.G. Katz, “Comparative study on the effect of Parameter Mapping Sonification on perceived instabilities, efficiency, and accuracy in real-time interactive exploration of noisy data streams”, Displays, May 2016. [pdf]

  • D. Poirier-Quinot, “Design of a Radio Direction Finder for Search and Rescue Operations: Estimation, Sonification, and Virtual Prototyping”, PhD Thesis, May 2015. [pdf]

  • B. F. Katz, D. Q. Felinto, D. Touraine, D. Poirier-Quinot, and P. Bourdot, “BlenderVR: Open-source Framework for Interactive and Immersive VR”, IEEE Virtual Reality Conference (IEEEVR), Arles, Mar. 2015. [pdf]

  • D. Poirier-Quinot and B. F.G. Katz, “CAVE-based virtual prototyping of an audio radiogoniometer: Ecological validity assessment”, 20th International Conference on Auditory Display (ICAD), NYC, pp. 1-8, ICAD, June 2014. [pdf]

  • D. Poirier-Quinot, D. Touraine, and B. F.G. Katz, “BlenderCAVE: A multimodal scene graph editor for Virtual Reality”, 19th International Conference on Auditory Display (ICAD), Lodz, pp. 223-230, ICAD, Oct 2013. [pdf]

Signal Processing (2012)

  • D. Poirier-Quinot, P. Duvaut, L. Girardeau, and B. F.G. Katz, “3D Head-mounted antenna array architecture optimization based on the Fisher Information Matrix”, International Conference on Ultra Modern Telecommunications (ICUMT), St. Petersburg, pp. 135-142, Oct. 2012.  [pdf]