BlenderVR is a project in which I’ve been involved since its creation in 2012. Developments started at LIMSI-CNRS lab where we desperately needed a good 3D content / game creation software for our VR architectures. Proud to see it got so far, thanks to the hard work of very efficient VR developers from the whole world.
The goal of the BlenderVR project is to offer a cross-platform solution for virtual reality applications which benefits from the Blender environment and associated community for creating quality interactive scenes. Porting of scenes from one VR platform configuration to another should be transparent and require no editing of the actual scene.