David Poirier-Q.
  • Projects
    • 3D Tune-In
    • Anaglyph
    • BlenderVR
    • Cloud Theatre
    • CoSiMa
    • Evaa
    • Evertims
    • Ghost Orchestra
    • Glass House
    • Louvre
    • Oculus Project
    • PhD
    • Rasputin
    • RoomZ
    • Scale Models
    • Small Devs
    • SoundScape Interaction
    • Square
    • Tout un Monde
  • Others
    • Small Devs
    • Teaching
    • Roaming the Web
  • Publications
  • About
    • CV
    • Who am I

Acoustics and Mixed Realities

Research and Development



3D Tune-In

Designing games and applications for tuning and learning about hearing aids.

Anaglyph

Binaural spatialization plugin.

BlenderVR

VR scene graph editor based on the Blender Game Engine.

Cloud Theatre

Audio-visual reconstruction of a theatre play with realistic room acoustics.

CoSiMa

Interactive installations based on the Web Audio API.

Evaa

Real-time auralization to study the impact of the room on musician performance.

Evertims

Real-time room acoustics based on image-source simulation.

Ghost Orchestra

Exploratory VR reproduction of a concert in the Notre-Dame Cathedral.

Glass House

Using VR auralization to support architectural design.

Louvre

Virtual acoustics under the Louvre pyramid.

Oculus Project

Binaural audio rendering individualization in VR.

PhD

Design of a DOA for search and rescue operations.

Rasputin

Virtual exploration for the visually impaired based on realistic auralizations.

RoomZ

Audio plugin for dynamic auralization using RIR convolution.

Scale Head

Creation of a 1/8th binaural head for real-time scale model auralization.

Small Devs

Ongoing and past small-scale projects.

Soundscape Interaction

Collaboration with B&O, my first steps in VR room acoustics.

Square

Binaural wandering in augmented realities.

Teaching

Teaching activities.

Tout un Monde

Installation to explore full body audio-visual interactions.