A short Unity 2D game, made over a week-end where I had been watching too much of Brackeys tutorials for my own good... Music made using the simple yet excellent Bosca Ceoil. Want to give it a try online?
Simple synthesiser created for a course on additive and subtractive synthesis. Based on the Web Audio API, deployed using Heroku.
Blender based cover of the largo EP from Satin Coco
A Web Audio library for Ambisonic encoding / decoding on the web. My thanks to Archontis for lightening the pain of javascript devs with his efficiency and cheerfulness.
JSAmbisonic Github (live demo there)
Point-cloud recording based on Kinect2 (based on libfreenect2). Real-time rendering in the blender game engine based on a glsl shader by Dalai Felinto (github), part of the Echo Project, devs directed by Brian F.G. Katz at LIMSI-CNRS. Original music, courtesy of Jeremie Poirier-Quinot (Youtube channel).
Still based on point-cloud recording, but with a calibrated room acoustic model. See it as a VR theatre, where one can assist to a given show in different theatre rooms (modifying both visual / acoustic rendering in real-time). (project website).
This mini-game was born from an evening of idleness at home with my brother. Me finalizing a Blender project, him working on a music piece. After a coffee break we decided to dedicate the remaining hours of the day to what became “The Blob” (ok, some would say it does not deserve a name at that stage). More music @ Satin Coco’s Sound Cloud.
Playing with state machine and scriptable object implementation in Unity, following an excellent tutorial by Jason Weimann to create a minimalist RTS game architecture.
Just because it looks nice and brings up memories of so many adventures.